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Old Oct 27, 2006, 11:13 AM // 11:13   #341
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Quote:
Originally Posted by StressTest
arcanemacabre WTF are you talking about man lol

Look, the bottom line is this. It doesn't matter if you agree with me and the thousands upon thousands of others out there that were hit by this particular update. What matters to AN and the creators of GW is whether or not I continue playing their game and spending more money on the next installment.

Well guess what, I won't be purchasing NightFall until they fix this issue and thousands of others out here feel the same way I do. This my friend is the bottomline for them and if they are smart, they will revert it back the way it was, so rant on all you want.

For me and them, this is the bottomline and also my last post on this issue.

Cya,

StressTest
Don't get your hopes up.... AoE has been nerfed before and never got 'fixed'

Tho in my opinion this update is a long overdue 'fix'

Maybe now Guild Wars will be Guild Wars again instead of Farm Wars.
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Old Oct 27, 2006, 12:45 PM // 12:45   #342
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as has been stated previously in the thread, many farmers are upset because the update removes a large part of what people did with their characters after beating the game. It only took me a few days to beat factions with a brand new character. what am I supposed to do after the campaign? play it again? strive for that oh so exciting cartographer title? no, i wanted to get FoW armor and a crystalline sword to feel uber cool. so i built a solo monk and went to work. farming, while exploiting the AI to some degree, is a challenge and dualing UW while challenging yourself to better times is fun, and not having to deal with people who have no idea what theyre doing makes it better. also, in regards to the SB nerf, its pretty ridiculous since i dont think thats a build that can be exploited by bots.

results-game economics get a little crappier, rare items get rarer, ecto prices (predictably) go up a bit, and theres a fair amount less money in the system. Happy Anet? hope so, cause a whole lot of the people who were most likely to buy your products...well...we can say their wallets got nerfed but id just say my 50 bucks is going to Medieval total war II
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Old Oct 27, 2006, 12:47 PM // 12:47   #343
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i totally agree with the prince
im just saving my rare swords so some guy buy them off
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Old Oct 27, 2006, 01:03 PM // 13:03   #344
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I think the underlying problem is that it's not worth clearing areas in groups of 8. I mean in the hardest areas you get little amounts of gold, and some materials. If your lucky you can get somthing like a gold item, or maybe green, but chances are the gold or green with be terrible and not even worth anything. This forces anyone who doesn't have time or doesn't want to farm for a long time to solo farm, or e-bay gold. Anet should do somthing about making some decent drop rates/missions that's worth peoples time to complete.

However, just because monsters run from AoE doesn't mean it has no use. You can do things like knockdown the monsters so they are forced to stay in the AoE, or snare them. Rather than just packing your PvE skill bar with some pure damage and some pure defense skills you might actually need some utility to succeed.
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Old Oct 27, 2006, 01:34 PM // 13:34   #345
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Quote:
Originally Posted by vaxmor
people are rage quitting because the GW AoE AI is smarter than they are(?)

lol, so sad but true.

But seriously, I'm finding it hard to feel compassion for people who solo farm the hell out the game to get FoW armor.

Last time I checked the game was called Guild Wars. On the other hand Harvest Moon is a farming game....
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Old Oct 27, 2006, 01:37 PM // 13:37   #346
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If you're thinking farming is killed when Anet has just released an entire new continent of goodies and farmgrounds then you make me giggle. Some farming builds and some farming grounds got a slap, yes but farming is still as big as ever. Open your eyes and look at the tens of builds and farmspots that still work. Move your business...

I just went out and tried farming a random four bosses. They all died just as easily as ever.


If Anet would've wanted to stop farming they could do so very easily (make nothing drop when your not in a party) but somehow they won't do that. Why? Because stopping farming isn't their goal. Stopping the exploiting of AI mechanics is...

Now if you'll excuse me, I think I'll go scout Elona for some new greenies and go earn me some new armor sets...
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Old Oct 27, 2006, 02:47 PM // 14:47   #347
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I am very serious about me having a new 55 build already. Actually this build has aoe in it. I dunno if any of u have ever used it but it works well with trolls , minos, etc. (gonna try uw with it but i dont know what to do with regen) Its N/Mo btw.(not ss....) And im still not gonna say it ima try again today to see if under farming will allow me to get alot of money if it doesnt ill say build.
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Old Oct 27, 2006, 02:54 PM // 14:54   #348
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I think in a week, we'll all look back at threads like these and chuckle at the silliness of all the panicking.
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Old Oct 27, 2006, 03:40 PM // 15:40   #349
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Quote:
Originally Posted by Sid Soggybottom
I think in a week, we'll all look back at threads like these and chuckle at the silliness of all the panicking.
or look back and say OMG u guys were right. both sides of the fence right
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Old Oct 27, 2006, 03:48 PM // 15:48   #350
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Originally Posted by manitoba1073
or look back and say OMG u guys were right. both sides of the fence right
I very much doubt people who are calm about this change right now are going to come back later and start screaming and threatening to quit. So no, it's not "both sides of the fence"
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Old Oct 27, 2006, 03:53 PM // 15:53   #351
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hindsight is 20/20, but depending on what happens in-game will determine the reaction to the update. so far, id have to say reaction is negative, although a lot of the casual players have been distracted with halloween decorations and the new chapter. and unless they make drop rates escalate or make ectos drop other than UW, then they might as well have killed it, because to farm for the gold to buy them from the trader is ridiculously inefficient. to say you feel little compassion for people who solo farm in order to get fissure armor is a bit shortsighted. yes FoW armor is a big reason why people solo/dual farm, but a lot of it is, like i stated in my earlier post, due to the lack of post-campaign content. and no, as many people have stated earlier, i dont believe that PvP is supposed to be the endgame content. PvP is far too competitve and people take it far too seriously for me to enjoy taking part in it for more than 10-15 TA/RA matches. Frankly any game with a non-sentient AI is one that can be exploited, why eliminate one way of exploiting game mechanics for the benefit of a large proportion of the community. think about sunreach's shield. when wammos or groups farmed it prices were ridiculous. after someone came up with a solo build, that became pretty widespread, prices dropped to ~30k. honestly, i cant argue with more goods being sold for lower prices bc supply increases. *sigh* im tired of ranting about in game economics for now

almost as tired as i am from every melee monster i try to kill running away and me having to sprint across half the damn map to catch it and kill it.

Anet, seriously, farming is a big part of the game when all the goodies are expensive, and taking away the income source isnt going to make the game more egalitarian....just like bush's tax cuts, teh rich benefit the most because they already have the storage of rare items/ectos and can now make fat profits from selling them due to the inflated prices.

bleh Deus Ex FTW-"you ain't no po-lice. I own da po-lice."
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Old Oct 27, 2006, 04:00 PM // 16:00   #352
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Quote:
Originally Posted by Sid Soggybottom
I very much doubt people who are calm about this change right now are going to come back later and start screaming and threatening to quit. So no, it's not "both sides of the fence"
not everyone plays or logs in every day, and thus may not know what has become of their solo spirit bonder/ss necro/etc. so in a week there very well might be a whole bunch of people agreeing with the main thrust of this forum-that the changes to the monster AI are too farreaching and alter the game in a manner that is detrimental to gameplay experience ("customer satisfaction").
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Old Oct 27, 2006, 04:09 PM // 16:09   #353
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Quote:
Originally Posted by The Prince
not everyone plays or logs in every day, and thus may not know what has become of their solo spirit bonder/ss necro/etc. so in a week there very well might be a whole bunch of people agreeing with the main thrust of this forum-that the changes to the monster AI are too farreaching and alter the game in a manner that is detrimental to gameplay experience ("customer satisfaction").
and dont forget the vast majority that dont even know of GWGURU. even though i try to direct as many here as i can. but yes this change is very detrimental to any solid gameplay.
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Old Oct 27, 2006, 05:15 PM // 17:15   #354
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I was some what disapoint= =;
My friend told me the new ai is as smart as a train dog...
but after get on the game myself and test a few skills
THE NEW AI IS MORE LIKE ANT or BEES
they travel in group, they scatter when you throw a rock at them, they atk you, then scatter again when you throw another rock...

they get good reflex, I give them that, but that is nowhere near an IQ of a dog=P(not my dog)

I can say this because I find other way to farm with in 30 minwith my nec, about an hour or so with my warrior, havent do monk, but I doubt it will be difficult.(and no, the farming didnt take longer)
As long as the foes cant learn from the players, they are no where near intelligent

and for the Mr or Miss that say ppl dont share therefore they dont have better way to make money....STOP BEEN A FREE LOADER~ I for one hate to be the reason bot out smart another update=P(but i do post my finding on our guild forum)

Last edited by KESKI; Oct 27, 2006 at 05:22 PM // 17:22..
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Old Oct 27, 2006, 05:25 PM // 17:25   #355
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Well I guess back to the drawing board for the next solo profession.
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Old Oct 27, 2006, 05:44 PM // 17:44   #356
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Quote:
Originally Posted by The Prince
not everyone plays or logs in every day, and thus may not know what has become of their solo spirit bonder/ss necro/etc. so in a week there very well might be a whole bunch of people agreeing with the main thrust of this forum-that the changes to the monster AI are too farreaching and alter the game in a manner that is detrimental to gameplay experience ("customer satisfaction").
I said someone who is calm about the change right now...not someone who isnt aware of the changes. And you talk like as if there's a main bulk of people who arent playing right now. With the release of Nightfall, I doubt that many arent playing or just arent aware of the changes.
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Old Oct 27, 2006, 06:13 PM // 18:13   #357
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I find the AI a little too fearful, too..

I went into snake dance with my warrior and a group of henchies, attacked a group of dolyaks, starting with the dolyak master (healer).
as soon as i was on him, he started to run away. I disengaged, but the henchies didn't. So, they aggroed a group of spawning shadows AND griffins.
and i died.

this dolyak wasn't running away from damage or a aoe spell, he was fleeing far away.
so, either they make the henchmen a lot smarter, or they tune the way enemies move so they don't go too far away from the battle, or i'll have to find a way to cripple them right away. and it's not easy with a warrior.
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Old Oct 27, 2006, 06:32 PM // 18:32   #358
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So far, I've enjoyed the new AI changes. Its cool that the A.I. acts more intellengently and more human-like as it adds a new dimension to PvE battles. In some ways it makes it harder (solo farming), but in other ways easier. The old A.I. wasn't particularly realistic. They seemed more concerned with dealing as much damage as they could than their own preservation. This meant that they could sacrifice themselves to kill a player or two. Now, they act more how real people would act. They freak out some when they are losing and try to get in last second heals to save themselves. From what I've seen, this lowers their ability to do damage and I've found clearing out areas with henchies to be a fair amount easier than it used to be.

As for farming, I'm not a hardcore farmer and I don't have a 55 monk, but I was doing a bit of farming with my warrior (griphons, trolls, minotaurs) and things went fine. Perhaps some farmers will just need to change up some skills and strategies.
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Old Oct 27, 2006, 07:52 PM // 19:52   #359
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Quote:
Originally Posted by Effendi Westland

Maybe now Guild Wars will be Guild Wars again instead of Farm Wars.

Quote:
Originally Posted by Rusty Deth
Last time I checked the game was called Guild Wars. On the other hand Harvest Moon is a farming game....

What is the point in these comments? In order for these comments to have any relevancy, the game would need to be solely based on GvG since GvG is the only true "Guild War" in the game. So Effendi and Rusty, how much do you GvG? This is "Guild Wars" not "Completing mission wars" or "8 man pve wars".

I find it very frustrating that Gaile and Jeff remain silent on this issue. There is obviously a huge uproar of players who disagree with the AI crippling, so why aren't they saying anything about it? The only comment I saw from Gaile was a comment in a "thank you for the update" thread. They've gotta realize that the majority are not happy with this new change. Of course, there will always be the fanboys who cheer Anet every step of the way no matter how bad of decisions they make. I for one, am not one of them and actually have the courage to speak up when they make a bad decision.

After seeing the new dumbed down AI in action, I went ahead and cancelled my preorder of Nightfall CE.


Quote:
Originally Posted by Alfrond
So far, I've enjoyed the new AI changes. Its cool that the A.I. acts more intellengently and more human-like as it adds a new dimension to PvE battles. In some ways it makes it harder (solo farming), but in other ways easier. The old A.I. wasn't particularly realistic. They seemed more concerned with dealing as much damage as they could than their own preservation. This meant that they could sacrifice themselves to kill a player or two. Now, they act more how real people would act.
We are talking about trolls for crying out loud. Ever seen Lord of the Rings where thousands of trolls and orcs pile themselves onto spears without a thought of their own lives? In the fantasy world of mythical creatures, monsters have always behaved liked this. What's the point in having a wussy troll who cries and runs away every time he gets hit. Effendi and Rusty, maybe the title "Run Away and Hide Wars" would be more fitting, eh?
มึงโง่

Last edited by winkgood; Oct 27, 2006 at 08:06 PM // 20:06..
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Old Oct 27, 2006, 08:01 PM // 20:01   #360
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VWK trash??? How is it possible that I soloed the gain Olias quest with one then? This isn't a nerf, its a change, adapt, learn what the triggers and responses are. Then use those to your advantage, just like before?!? You can do it, I have faith in you! ;P
[skill]Vengeful Was Khanhei[/skill]

The AI isn't 'crippled' its VASTLY improved.

Last edited by lennymon; Oct 27, 2006 at 08:04 PM // 20:04..
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